More weapons!!!
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- Keeper
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More weapons!!!
I've always wanted to try out a Axe/Hafted/Polearm Master, but my problem is, there aren't enough weapons!!!
Think about it; in the Debug menu, the number of swords far outweigh the number of Axes, Hafted and Polearm weapons. Plus, some of the best sentient artifacts are swords!
I'm kinda using this poll to *convince* DG and/or Neil to add more non-sword weapons. Make better artifacts. More sentient non-swords.
What is your opinion on this?
Think about it; in the Debug menu, the number of swords far outweigh the number of Axes, Hafted and Polearm weapons. Plus, some of the best sentient artifacts are swords!
I'm kinda using this poll to *convince* DG and/or Neil to add more non-sword weapons. Make better artifacts. More sentient non-swords.
What is your opinion on this?
And it was such a good idea...
I have always felt that swordmasters had the advantage, more specifically because they can use the artifact weapons that we all know and love super effectively, while the others get shafted.
I do suppose that it is easier to think of sword type weapons but, hey it's an idea.
I do suppose that it is easier to think of sword type weapons but, hey it's an idea.

Eyes burning, reaction rate diminished, vocabulary deteriorating...you have just been infected with the TOME addiction bug causing you to stay up to the wee hours of the morning playing this great game! 

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- Archmage
- Posts: 355
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Yes! I think there should at least be one sentient weapon per weapon type. It just makes things more interesting. I can understand there not being as many axes and hafted artifacts as these weapon types in general are not as prevellent in the Tolkein world as swords but there are all kinds of spears, pikes, halbreds, etc. in most fantasy worlds. I think there should be more artifacts of these types.
However, I think these comments may be pre-mature as I don't know what is being coded into 3.0 yet.
However, I think these comments may be pre-mature as I don't know what is being coded into 3.0 yet.
"All right you slobbering, savage, mindless creature - prepare to meet your equal!" - Groo
Oh, I'm not blaming ya'll. Seriously. Just riffing on your statement. But it is a valid issue, I think. Granted, ToME isn't balanced, but the power/choice distribution toward swordmastery over other weaponmasteries is rather overt sometimes. Counterpoint: Sting or Vorpal Blade or Ringil or a powered-up Glaive of Pain or the *thancs versus, say, the Great Axe of Durin or Orome or Deathwreaker or Aule. There are some powerful non-swords out there, but none of them have sentience, and few, if any, can approach the damage per round of some of the swords which offer extra hits.Neil wrote:Blame the ZAngband people for the poor distribution of weapons, not us.
I'm not sure why there would be resistance to the idea of tweaking the balance a little, and possibly making powerful non-sword weapons more common as well.
It is, of course, up to you. And DarkGod. You two do have the power, after all. Not trying to make you angry...just offering up my own perspective in the Ideas forum here. If such ideas are quite so unwelcome, then I shall cease. But I didn't consider the idea that a certain class appears to be rather shunned due to lack of realistic opportunities, with the possiblity of adding new weapon choices to be simply thematic, any more than I consider changing the entire layout and list of objects/monster/ et cetera of the game so it fits a single Age or milieu simply thematic.Neil wrote:I will not, under any circumstances, make a large gameplay change on account of theme alone.
I will not, under any circumstances, make changes with the sole purpose of equalizing two or more classes.
Just my 2 cents.
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- Sher'Tul Godslayer
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I'm not angry. I just write forcefully on this because it's a discussion that's been had on this forum enough times that I've drawn some definite conclusions on the matter.
The axemaster is less popular because it's harder to use. There are fewer good axes than there are swords.
So what? Some classes are harder than others. Why is this a problem?
The axemaster is less popular because it's harder to use. There are fewer good axes than there are swords.
So what? Some classes are harder than others. Why is this a problem?
I completely agree, some classes are harder, some do take more work, but this is why we have the ideas forum, to throw our two cents around and find out what other people think.Neil wrote:The axemaster is less popular because it's harder to use. There are fewer good axes than there are swords.
So what? Some classes are harder than others. Why is this a problem?



Eyes burning, reaction rate diminished, vocabulary deteriorating...you have just been infected with the TOME addiction bug causing you to stay up to the wee hours of the morning playing this great game! 

Vala forbid!Neil wrote:That's right, but I answered as I did becuase the original post this time specifically mentioned swaying me.

What about in Arda? Will the imbalance be deliberately built-in as well? (Don't forget, we won't have Zang to blame there...)
Don't forget... Morgoth was a Hafted-Master....
