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New Air spells?
Poll ended at Mon Mar 08, 2004 1:39 am
Refreshing! 70%  70%  [ 7 ]
Stinky. 30%  30%  [ 3 ]
Total votes : 10
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 Post subject: New Air-School Spells
PostPosted: Fri Feb 27, 2004 1:39 am 
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Uruivellas

Joined: Sun Jul 06, 2003 10:04 pm
Posts: 924
Location: A mountain range east of Bree
I believe that the Air school needs a little beefing up. Thus, Invisibility and Wings of Wind should be gotten rid of; and 2 new spells should be added:

Fist of Thunder (Air@25)
Fires a BIG ball of sound, doing a good deal of damage.
At level 15, it will move monsters, doing crushing damage when applicable.
(Note: If cast in the Void, it will have no effect other than generating the message, "There is no air in this place!" In addition, damage is cut in half when char is under water - water can transmit sound, but this magic tends to work best in a gaseous environment.)

Skyfire (Air, Fire@15)
Smites a foe with burning meteors, causing stunning and significant damage.
At level 10, it can target 2 monsters.
At level 15, opponents adjacent to the targeted space take 1/2 damage.
At level 20, it can target 3 monsters.
The damage increases with level.
(Note: This is not a spell to be sneezed at. However, it should not work under water, and damage type should be different in the Void to reflect lack of atmosphere (and thus lack of fire-type damage).)

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PostPosted: Fri Feb 27, 2004 10:50 am 
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Wayist

Joined: Fri Feb 21, 2003 9:26 am
Posts: 23
Location: Exeter, UK
Well, Skyfire certainly sounds interesting
but aren't the meteor's also partly earth? (the lump of rock)

Which could either necessitate some skill in earth, or allow less damage underwater as they get hit by chunks of rock instead of burning meteors?

This could also solve the void problem....


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PostPosted: Fri Feb 27, 2004 8:30 pm 
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Uruivellas

Joined: Sun Jul 06, 2003 10:04 pm
Posts: 924
Location: A mountain range east of Bree
Maybe it should be the first triple-realm spell - Air, Earth, Fire@8, maybe?

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 Post subject: ....
PostPosted: Sat Feb 28, 2004 8:01 am 
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Uruivellas

Joined: Sat Jan 25, 2003 8:25 am
Posts: 757
Location: in The Void, alone
I have pushed for renovation of the Air school in the past, claiming that it granted a lot of powers that everyone just gained from their equipment anyway.

I think that Air needs some sort of direct damage or other unconditionally beneficial spell to be worth putting skill points into. Tach's spell seems like a good idea, but any spell that increases speed / hitroll / other battle abilities would also be welcome. Currently, in my opinion, Air is the worst school besides Mind, which I wouldn't use if Fumblefingers offered me level 50 in the skill.

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 Post subject:
PostPosted: Sat Feb 28, 2004 9:32 am 
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Thalore

Joined: Sat Jan 03, 2004 12:59 am
Posts: 195
I have made a function for implementing chain lightning:
http://217.8.154.41/~amaurea/chain_ligntning.lua
I think it is quite flexible. Due to a limitation of project not you, but the monsters will get the experience, though. We will have to wait for an impoved project, I guess. But chain lightning is the most obvious spell missing from the air school in my opinion.


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