Inspired by V's mixed blessing items: an idea to make T2 traps a little less godawful nasty, in a hopefully not so cheesy way.
Ring of Forethought This ring can warn you of hidden dangers, at the cost of making you more timid.
Subtracts 1-3 points each from to-hit and to-dam. When worn, it can be activated for trap detection every 150 turns.
(This is simple hedge magic, and should be available from the Magic Shop for ~100 GP.)
Ring of Passage This ring can disarm any trap, but derives its power from the wielder's life force.
Drains experience. When worn, it can be activated to disarm traps on all adjacent squares every 10 turns.
(This should also be available from the Magic Shop, but more like ~1000 GP.)
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Does this make sense, or would it be better to just sell rod tips of Trap Location in the Magic Shop?
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