ToME: the Tales of Maj'Eyal

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PostPosted: Fri Feb 26, 2016 1:57 am 
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Uruivellas

Joined: Tue Dec 13, 2005 12:35 am
Posts: 704
Priest subclass, I guess, since the Mage and Loremaster categories are overstuffed already. Total skill modifiers would look something like:

Code:
Combat: +1.0, +0.7
Barehand-combat: +1.0, +0.7
Archery: =0, =0

Magic: +1.0, +0.8
Magic-device: +1.0, +1.0
Spell-power: =0, =0
Fire: +0, +0.6
Water: +0, +0.6
Air: +0, +0.6
Earth: +0, +0.6


So, better battlefield control and worse total damage output than a straight Monk, with a side of specialization potential.

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PostPosted: Fri Feb 26, 2016 2:42 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5507
Seems interesting.

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