ToME: the Tales of Maj'Eyal

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 Post subject: Forge Ammo Skill
PostPosted: Fri Oct 18, 2013 11:31 am 
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Wyrmic

Joined: Wed May 21, 2008 2:08 am
Posts: 291
Hi, I've started playing ToME 2 again. It is fun.
I have the "Forge Ammo" skill, it only provides options for [S]hots and [A]rrows .
Is it not possible to use this to create bolts? (just found an artifact crossbow)

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 Post subject: Re: Forge Ammo Skill
PostPosted: Sun Oct 20, 2013 1:53 am 
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Reaper

Joined: Sun Jan 26, 2003 11:49 pm
Posts: 1715
Location: West Virginia
According to the killerbunnies Tome skill spoiler page (which is still up, to my amazement), under Archery:
Quote:
If you have the Ammo creation ability, the types of ammo that can be forged via the "Forge ammo" command under the 'm' menu depend on S:
If S?1, you can forge shots from rubble. [We will describe the process for doing so here, since it is different from that of forging shots and bolts, and this difference has apparently confused many people (including, at one time, the author): First stand next to the pile of rubble; then select the "Forge ammo" skill under the 'm' menu , select "[S]hots", and indicate the direction to the pile of rubble when prompted.]
If S?10, you can forge arrows out of junk in your inventory or at your feet ("junk" here means things like Broken sticks and Elf skeletons -- but not skeletons dropped by killed monsters).
If S?20, you can forge bolts out of junk in your inventory or at your feet.

http://www.killerbunnies.org/angband/skill-230.html

I haven't played an archer for a long time, but that sounds right.


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 Post subject: Re: Forge Ammo Skill
PostPosted: Mon Oct 21, 2013 2:41 pm 
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Wyrmic

Joined: Wed May 21, 2008 2:08 am
Posts: 291
Cool, thanks for that. Have levelled up.
Not playing an archer, an Demonologist, but needed some good range attack. Demon Field tends to piss off by demon pets.

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