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 Post subject: Alchemy removal branch
PostPosted: Mon Dec 07, 2015 3:46 pm 
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Uruivellas

Joined: Tue Dec 13, 2005 12:35 am
Posts: 703
So, I'm starting a branch of T2 master (current cpp version) for the complete removal of Alchemists and their craft.

a) They're very unbalanced etc. etc. etc.
b) I'm tired of seeing essences everywhere as a non-Alchemist
c) I would like to do something to reduce the size of the C++ code base, since it still takes ~5 times longer to compile than the pure C version

Hopefully I will have a push request ready by the end of the day... Just a heads up for @AnonymousHero, and anyone else still involved in T2 development. If you have any advice/suggestions feel free to say.

Edit: OMG. cmd7.cc is full of huge alchemy related functions. So much code! :shock:

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PostPosted: Mon Dec 07, 2015 4:08 pm 
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Spiderkin

Joined: Sat Mar 18, 2006 12:48 pm
Posts: 481
Already done, though I mightn't have pushed it yet.

EDIT: I'm sick at the moment, but I'll see if I can't get it pushed somewhere during the next few days.


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PostPosted: Mon Dec 07, 2015 4:16 pm 
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Uruivellas

Joined: Tue Dec 13, 2005 12:35 am
Posts: 703
Heh, it figures... Thanks, and thanks.

(And hope you feel better soon.)

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PostPosted: Thu Dec 10, 2015 1:58 pm 
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Reaper

Joined: Sun Jan 26, 2003 11:49 pm
Posts: 1714
Location: West Virginia
Good idea (says someone who plays Alchemists more than he should).


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PostPosted: Fri Dec 11, 2015 7:15 am 
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Spiderkin

Joined: Sat Mar 18, 2006 12:48 pm
Posts: 481
Pushed, see the "v2.4" branch on gitlab.


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PostPosted: Fri Dec 11, 2015 10:21 am 
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Uruivellas

Joined: Tue Dec 13, 2005 12:35 am
Posts: 703
Thanks! I'll take a look. :D

Edit: so far, so good. No obvious bugs, everything works, and no alchemical junk.

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PostPosted: Fri Dec 11, 2015 4:57 pm 
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Spiderkin

Joined: Sat Mar 18, 2006 12:48 pm
Posts: 481
git diff --stat says: 64 files changed, 73 insertions(+), 7301 deletions(-)

... which is nice :).


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PostPosted: Fri Dec 11, 2015 5:33 pm 
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Uruivellas

Joined: Tue Dec 13, 2005 12:35 am
Posts: 703
Yeah, I'd say that was a productive endeavor then. :lol:

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