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What graphics do you use?
Poll ended at Sat Apr 03, 2004 12:24 am
Text 69%  69%  [ 27 ]
Old Tiles 10%  10%  [ 4 ]
New Tiles 18%  18%  [ 7 ]
ToME Tk 3%  3%  [ 1 ]
Total votes : 39
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PostPosted: Wed Mar 03, 2004 11:47 pm 
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Halfling

Joined: Fri Dec 12, 2003 5:35 am
Posts: 84
Location: Denver, CO
I'm just curious. Personally, I use ASCII throughout, except for doing the Orc Town in Moria. I'm unsure if Adam Bolt's tiles are used in TOME. My copy at school doesn't have the option, but I could swear I have it at home.


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PostPosted: Thu Mar 04, 2004 12:22 am 
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Sher'Tul Godslayer

Joined: Sat Dec 14, 2002 7:18 pm
Posts: 2438
Location: California (or sometimes Erebor)
I hope you don't mind that I took the liberty of rewriting your poll, because the new tiles are derived from Adam Bolt's work. He's not the only contributor to those graphics, though. Everything specific to ToME has required new graphics.


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PostPosted: Thu Mar 04, 2004 12:30 am 
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Uruivellas

Joined: Sun Jul 06, 2003 10:04 pm
Posts: 924
Location: A mountain range east of Bree
Umm, I wasn't aware that there was a Tk graphics set. Where can I get it?

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PostPosted: Thu Mar 04, 2004 12:31 am 
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Halfling

Joined: Fri Dec 12, 2003 5:35 am
Posts: 84
Location: Denver, CO
Nope. No problem at all. Actually, thanks for making it more accurate.

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PostPosted: Thu Mar 04, 2004 12:53 am 
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Wyrmic

Joined: Tue Dec 17, 2002 6:08 pm
Posts: 216
Location: Montréal, Canada
I play ASCII. I like tiles but it usually isn't compiled for MacOS X - I'm accustomed to ASCII ToME anyway :-) :-)

You know what, even if I believe I will keep playing ASCII, I am convinced the lack of great graphics is THE MAIN REASON why ToME, a *great, really great* game, has not attracted more players.

Only a few freaks (us :-)) keep playing games with no stunning graphical UI. There has been projects for ISO-Angband, AngbandTK (Z) and such, but nothing on ToME. I guess it's a vicious circle: not a lot of players, nobody to sacrifice himself on an altar for days integrating great tiles/graphics, no new players not attracted by lack of graphics, not a lot of players, nobody to sacrifice himself on an altar for days integrating great tiles/graphics, no new players not attracted by lack of graphics .... going on forever. So be it ! :-)


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PostPosted: Thu Mar 04, 2004 12:58 am 
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Uruivellas

Joined: Sun Jul 06, 2003 10:04 pm
Posts: 924
Location: A mountain range east of Bree
Who gives a damn? That's what I like about ToME: it gives you room to imagine what a critter might look like, instead of thrusting corny graphics in you face.

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PostPosted: Thu Mar 04, 2004 2:09 am 
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Sher'Tul Godslayer

Joined: Tue Jun 10, 2003 1:50 pm
Posts: 3427
Location: Virginia, USA
I'm pretty darn sure there isn't a ToME Tk, because I asked about it one time. If this has changed, though, I'd like to know...


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PostPosted: Thu Mar 04, 2004 3:11 am 
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Sher'Tul Godslayer

Joined: Sat Dec 14, 2002 7:18 pm
Posts: 2438
Location: California (or sometimes Erebor)
http://pousse.rapiere.free.fr/tome/


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PostPosted: Thu Mar 04, 2004 3:44 am 
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Uruivellas

Joined: Sun Jul 06, 2003 10:04 pm
Posts: 924
Location: A mountain range east of Bree
Cool, though I think the dragons need... erm... a little work...

The high res is cool, as is the fact that the images show recognizable things. (In the New Tiles, a balrog looks like a pinkinsh-red box. So does an Ettin, which has caused me to die a few times when experimenting with graphics.)

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PostPosted: Mon Mar 08, 2004 7:39 am 
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Higher

Joined: Sun Jan 18, 2004 11:58 am
Posts: 60
Location: Chicago
Anyone wanna explain to a n00b how i use these tiles for ToME??? DL .exe or what?
thnx


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PostPosted: Mon Mar 08, 2004 8:55 am 
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Wyrmic

Joined: Wed Jan 07, 2004 7:24 am
Posts: 234
Location: Canada
Under the options menu of the main window there is a graphics branch, follow the branch and it shows the various settings, then when you click on the settings it will set a checkmark against whatever options you turn on. Click on the "New Tiles" for the graphical option. I find my New tiles work best if I increase tile height by one factor and tile width by two after I've set my tiles in bigtile mode. I like the tiles, Btw, especially since I can see things piled up on on top of the other with them where I would think that could be something easily overlooked with pure ASCII. They look good too, generally speaking, and since I'm no graphical genius, I won't complain about the ones I don't like so much since I know that I couldn't do better myself...


And thanks alot yoyoscrape, I've had SkinnyPuppy running through my head nonstop for days now because of you :D


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PostPosted: Mon Mar 08, 2004 10:51 am 
I'd like to add that, while bigtile support is for windows onlyyet , pousse rapiere and I wrote a linux port, which should come out with next version of TomeTik (I hope, I don't decide those things).


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PostPosted: Mon Mar 08, 2004 1:21 pm 
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Higher

Joined: Thu Sep 18, 2003 11:42 am
Posts: 53
Location: Italy
I use the Old Tiles, but I believe it's easiest to use the ASCII, for with the other graphic sets at times it's more difficult to understand which is the enemy in front of you.
I find the New Tiles and the ToME Tk even more confusing...

I think more palyers could come if the graphics were better, but I think to really improve them ToME shoul pass to an ISO view. Of course that would be to much work, so nobody will do that... and so on, as Lord Satri says.


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PostPosted: Mon Mar 08, 2004 7:53 pm 
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Archmage

Joined: Mon Feb 24, 2003 1:50 am
Posts: 396
Location: The Land of LaLa
Arioch_Arioch wrote:
And thanks alot yoyoscrape, I've had SkinnyPuppy running through my head nonstop for days now because of you :D


Ah, yes... nice to see some ToMEers have good taste in music...


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 Post subject: Text, IBM
PostPosted: Fri Mar 19, 2004 2:15 pm 
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Thalore

Joined: Sat Aug 03, 2002 11:10 pm
Posts: 181
Location: Poland, Bochnia
Three words: TEXT MODE RULEZ!!!!!!!!! (i prefer IBM classic text mode than windows text mode:)
dromaczek


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