ToME: the Tales of Maj'Eyal

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PostPosted: Sat Mar 09, 2013 6:36 pm 
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Uruivellas

Joined: Tue Dec 13, 2005 12:35 am
Posts: 702
No really. Is anyone still interested in zany, buggy, unbalanced old ToME 2? Or has everyone moved on? I'm still somewhat inclined to maintain my own version/fork of it, but I'm wondering if it's worth the effort in terms of audience; especially as support for OSX may remain in limbo for the foreseeable future.

P.S. I haven't run a T2 character in months. I should talk. :)

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PostPosted: Sat Mar 09, 2013 7:21 pm 
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Loremaster

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I've never touched it myself, but I do regularly see people lament the lack of a stable version of it. In particular on other roguelike forums, like /r/roguelikes and Bay12. If you shout about it more widely I think you'll definitely get some attention.

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PostPosted: Sat Mar 09, 2013 8:18 pm 
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Uruivellas

Joined: Tue Dec 13, 2005 12:35 am
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Hmm... Glad to hear that (and a bit surprised). I don't have a Reddit account or membership on Bay12, so I didn't hear about it.

The main problem is that word "stable." I can code, but I'm terrible at it; I have no experience writing GUIs and such, or with build systems; and the T2 code base is hard going. Also it conflicts with my desire to add a ton of features. :)

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PostPosted: Sun Mar 10, 2013 2:00 am 
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Uruivellas

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BTW, I should point out that AnonymousHero's C port is quite stable. The big issue is the dependency hassle on Windows (and, again, the lack of a sane interface for OSX).

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PostPosted: Sun Mar 10, 2013 11:46 am 
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Archmage

Joined: Tue Jul 03, 2012 8:35 am
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At one stage someone was trying to port it to t-engine 4 & I was kinda waiting to see how it went. (The normal version crashes too much on my computer).


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PostPosted: Sun Mar 10, 2013 1:33 pm 
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Uruivellas

Joined: Tue Dec 13, 2005 12:35 am
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It crashes? What platform are you on?

If you're on a modern Linux distro, you should really use AH's version from Gitorious: http://gitorious.org/tome2

Linux distros these days have exploit mitigation up to the eyeballs, and bad, buggy code (like T2) will crash on some of them.

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PostPosted: Sun Mar 10, 2013 1:44 pm 
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Archmage

Joined: Tue Jul 03, 2012 8:35 am
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windows 7 64-bit (nvidia)


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PostPosted: Sun Mar 10, 2013 2:32 pm 
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Reaper

Joined: Sun Jan 26, 2003 11:49 pm
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Location: West Virginia
I have been playing T2 again after a long absence. I have posted a few winners at oook and one of those drew a comment. But then I also play Rogue on occasion...


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PostPosted: Sun Mar 10, 2013 3:04 pm 
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Uruivellas

Joined: Tue Dec 13, 2005 12:35 am
Posts: 702
wobbly wrote:
windows 7 64-bit (nvidia)


That has other issues with T2, IIRC font related. Not sure if those would cause crashes though. Exploit mitigation measures might (again) also be a problem.

I may be able to fix up some of the bugs on Win7, given time; but I am not a Windows user, so I will need help. In particular I need advice on how to compile the git master version on Windows, because that has really been horrible. MinGW doesn't like Jansson, CMake doesn't like Cygwin, etc. AH did an amazing job converting the T2 code base into something modern, but right now it's close to being Linux-only software.

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