ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Thu Jun 21, 2018 8:19 am

All times are UTC




Post new topic Reply to topic  [ 12 posts ] 

Which is worse?
Poll ended at Thu Oct 31, 2002 11:37 pm
Troll Quest 13%  13%  [ 1 ]
Wights Quest 88%  88%  [ 7 ]
Total votes : 8
Author Message
 Post subject: OMG Barrow wights
PostPosted: Mon Oct 21, 2002 11:37 pm 
Offline
Yeek

Joined: Thu Oct 17, 2002 11:27 pm
Posts: 11
Those annoying wights for the second quest annoy me. Losing my best characters lvl 20-30 are really pissing me off. I lose a char with a spear of westerniese and shit. Some one tell me a strat to take tese Basta**s out!


Top
 Profile  
 
PostPosted: Tue Oct 22, 2002 12:05 am 
Offline
Wayist

Joined: Sat Sep 21, 2002 12:18 am
Posts: 15
The quests can be tough. Put them off till you are ready.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Oct 23, 2002 12:58 am 
Offline
Wayist

Joined: Thu Oct 03, 2002 1:26 am
Posts: 29
Location: Trowbridge,Wiltshire,England
Well , nether resistance and hold-life can help . Potions of healing are very useful . The only real pain is the last 'barrow' , the one with the boss wight in it . Slay Evil and Slay Undead branded weapons take him down quickly enough . Don't try the quest too soon ! You can come back anytime you like to finish it . Oh , and a quick tip - when you finish this quest , gain a few more levels before you go to get the next one....


Top
 Profile  
 
 Post subject:
PostPosted: Wed Oct 23, 2002 5:30 am 
Offline
Sher'Tul

Joined: Sat Sep 21, 2002 12:10 am
Posts: 1198
Location: Shadow Earth
aside from getting out, which has been resolved (see Trapped in the Barrows thread), i'v had little trouble with the wights. a vamp casting mid-level manabolts, i can take each wight out with a bolt or two, and i just tank the occasional level drain that gets past my vampiric hold on my life force. i get enough exp from the kills to generally leave with a healthy chunk more exp than i entered with, and that enchanted filthy rag i got from the boss wight is quite nice for a mage. (boosts spellpower)


Top
 Profile  
 
 Post subject:
PostPosted: Wed Oct 23, 2002 9:58 am 
Offline
Sher'Tul

Joined: Mon Sep 30, 2002 9:52 pm
Posts: 1120
Location: Germany
For a sorcerer, an easy strategy in the wight grave quest is to use fireflash (lvl 20), since the holy fire destroys most of the wights and the remaining can be taken out with manathrust.

In the troll quest, you can rest in the trees (flying, potions of ent shape etc.), so i think this quest is easier.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Oct 23, 2002 9:10 pm 
Offline
Higher

Joined: Mon Aug 05, 2002 10:44 am
Posts: 67
I still have to play a single character that survives that blasted quest! Plus, since it got implemented, I never got the Troll one anymore (grumpf!)


Top
 Profile  
 
 Post subject:
PostPosted: Wed Oct 30, 2002 3:37 pm 
Offline
Sher'Tul

Joined: Sat Sep 21, 2002 12:10 am
Posts: 1198
Location: Shadow Earth
I still don't see what exactly is so hard about either one.


hmmm... what class combos are you playing? if you're a warrior-type, it may be the lack of ability to do a lot of damage quick, combined with the ability to teleportively turn tail when rolls go badly.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Oct 30, 2002 8:18 pm 
Offline
Higher

Joined: Mon Aug 05, 2002 10:44 am
Posts: 67
No, usually I play Rogues (which of course know at least how to blink :wink:) or mage-types... but I get toasted (actually nethered) as soon as I see the boss... but if I wait until i get resist nether it becomes boring...


Top
 Profile  
 
 Post subject: rogues in weight quest
PostPosted: Thu Oct 31, 2002 1:37 am 
Offline
Wayist

Joined: Sat Sep 21, 2002 12:18 am
Posts: 15
Rogues are really fighters. They don't have any area attacks, and perform poorly when swarmed. For a rogue, fighter, or archer, hope for the troll quest ;-). If you get the weight quest, just wait till you are ready (level 35). It's not like you need to complete that quest to go on with other things.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 31, 2002 4:36 am 
Offline
Sher'Tul

Joined: Sat Sep 21, 2002 12:10 am
Posts: 1198
Location: Shadow Earth
*nod* mostly playing vamps, i have nether resistance from chargen, which helps, though i'd not realised just how big of a help it was.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Nov 01, 2002 2:53 pm 
Offline
Low Yeek

Joined: Mon Oct 07, 2002 1:27 pm
Posts: 6
Then try a lvl 20 tharmaturgist, view spells area really nice down there.... :=)


Top
 Profile  
 
PostPosted: Fri Nov 01, 2002 10:03 pm 
Offline
Higher

Joined: Mon Aug 05, 2002 10:44 am
Posts: 67
chipotle_pickle wrote:
Rogues are really fighters.


Hey! Don't forget that combat isn't everything! With a Rogue, you have less combat ability than a Warrior, but you compensate with a lot more control (divination and teleporting effects). Anyhow, I do agree that in this specific quest rogues act like watered-down fighters (you already know the general monster situation and anyways you don't have much mobility...)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 12 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group