ToME: the Tales of Maj'Eyal

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 Post subject: ToME 2.4.0-ah released
PostPosted: Thu Sep 07, 2017 11:41 am 
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Spiderkin

Joined: Sat Mar 18, 2006 12:48 pm
Posts: 482
Hi all,

I've tagged and released ToME 2.4.0-ah. Source can be downloaded here: https://github.com/tome2/tome2/tree/v2.4.0-ah (Click "Clone or Download", Click "Download ZIP".)

This being a .0 version and given the extent of code changes, players should probably expect a few bugs. Please report any bugs you find here: https://github.com/tome2/tome2/issues

Changes:

Code:
Game:

- Removed traps and related skills. (Thanks to "miramor" for doing
  most of the actual work on this.)
- Removed Alchemist class from ToME module. They were horribly broken
  and encouraged only scummy play. They were also indirectly
  responsible for a lot of items that were junk to every other
  character class.
- Remove Runecrafer class.
- Increased size of the home drastically.
- Fix "far reaching attack" skill. (Thanks to "miramor".)
- Remove pointless player stats such as "gender", "age", "height",
  etc.
- Disallow casting for Posessors when they don't have enought SP.
  (aka "Remove system shock".)
- Magic Mapping now maps the whole level instead of only the display
  region.
- Summoned monsters appear around summoner instead of player.
- Remove various mostly inconsequential options.
- Use PCG random number generator instead of the old custom one.
- Grant player full monster knowledge.
- Theme: Fix final guardian artifact for Land of Mountains.
- Theme: Remove armor restriction for Eagle/Dragon races.

Build:

- Use C++14.
- Use (vendored) "cppformat" for string formatting.
- Use (vendored) "jsoncons" instead of "jansson".
- Produce individual executables for each of the supported platforms
  instead of a single executable.


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PostPosted: Sat Sep 16, 2017 3:28 am 
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Halfling

Joined: Thu Aug 08, 2013 3:02 am
Posts: 84
Great! Thanks so much. Very exciting to see a .0 release for Tome 2.


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PostPosted: Sun Sep 17, 2017 11:49 am 
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Uruivellas

Joined: Tue Dec 13, 2005 12:35 am
Posts: 708
Ooh, interesting re the new RNG. I know that "randomness comes in clumps" etc., but have always had suspicions about the quality of randomness from the traditional Angband RNG. Interested in seeing how this affects stuff like ego item generation vs. what I remember from old ToME 2.


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PostPosted: Tue Oct 09, 2018 2:43 pm 
Offline
Cornac

Joined: Mon Apr 07, 2008 7:43 pm
Posts: 31
Location: 127.0.0.1
Does anyone have a link to any compiled Windows binaries for this? I would love to play it.

I'll follow the guide on http://forums.te4.org/viewtopic.php?f=1&t=44482 if need be, but that would seem like a waste of playtime if somebody has a copy to hand already...


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