B28 Wandering Adventure Party
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Re: B28 Wandering Adventure Party
I vote for a change in the behavior of the adventurer parties; we know that adventurers are notorious for wanting loot. After all that is one of the reasons we (the player) are willing to be ambushed by the adventurer's, to get THEIR loot. What if at the beginning of the ambush a dialog pops up, and the adventurers demand either X gold or Y random (non-quest) item from the player's inventory. If you refuse then you fight, and if you lose you are left bloodied (like another fight in the game) and without that gold/item. Actually the penalty for fighting and losing should probably be increased, say two items and twice as much gold. Some basic ideas, any thoughts on them?
<DarkGod> lets say it's intended
Re: B28 Wandering Adventure Party
I don't like the idea of being left bloodied - death or glory, I say! Otherwise the bribe will seem meaningless. Should be a high amount of gold - say 25% of what you've got. Items becomes a bit trickier, since there are several key ones that must be protected. To keep things easy maybe they only demand gems?
Re: B28 Wandering Adventure Party
I've now died twice to adventure parties: once at low level (teens) against a pair of casters I couldn't do much against, except dash for the exit to the world map (didn't make it.)
I recently died again in the mid-20s against a caster who hit me ~200 damage, broke out of my ice block in one turn, then sent me to the Fearscape where the fire damage finished me off. With more care I could have survived, but nevertheless the threat level of the Shalore is way higher than the other adventurer boss classes. Maybe decrease their health to make them squishier?
I recently died again in the mid-20s against a caster who hit me ~200 damage, broke out of my ice block in one turn, then sent me to the Fearscape where the fire damage finished me off. With more care I could have survived, but nevertheless the threat level of the Shalore is way higher than the other adventurer boss classes. Maybe decrease their health to make them squishier?
I like!Side thought: why do encounters always ambush me? Why can't I ambush them? If I move into their tile on the world map, shouldn't I be able to choose where to place my character in the ambush map (perhaps depending on direction of ambush)?
Re: B28 Wandering Adventure Party
I like the idea for gold, such as paying 25% of your gold will make them go away without a fight, but if you fight and lose, then you lose 50% of your gold. Maybe they could take an alchy ingredient, too.yufra wrote:the adventurers demand either X gold or Y random (non-quest) item from the player's inventory
I wouldn't want to include inventory items. Don't want to encourage junk item hoarding in hopes that the adventure party will ask for a piece of just (roguelike players are notoriously prolific at taking advantage of things like that).
Yeah, I had a cursed (meleed) character die in a similar fashion at clvl 12 (http://te4.org/characters/4192/tome/fd6 ... 1cc000edf0).evouga wrote:died [...] at low level (teens) against a pair of casters I couldn't do much against
The Fearscape is a place to fear. An adventure party hasn't sent me there in b28, so I don't know what it's like, but my gut feeling is that the damage done by the floors could stand to be reduced.evouga wrote:then sent me to the Fearscape where the fire damage finished me off
Re: B28 Wandering Adventure Party
But that would impact on the Corruptor's coolest spell. I say just take it off adventurers - it's a bit of an extreme one for them to have.tiger_eye wrote:The Fearscape is a place to fear. An adventure party hasn't sent me there in b28, so I don't know what it's like, but my gut feeling is that the damage done by the floors could stand to be reduced.